![]() ![]() If all team members are dead, Shepard misses the final jump and lets himself fall to his death rather than risk Joker's life. In the final boss fight, disloyal characters in your active squad will be crushed by rubble after the fight and die. ![]() Keeping disloyal characters in your active squad prevents them from dying, except for. Disloyal characters don't get as many 'points' as loyal characters when holding the line and are more likely to die A disloyal crew escort will sacrifice their lives to protect the crew (the crew will still make it). Having disloyal characters in the above key roles will result in deaths, regardless of whether they are suitable or not. Not having a character's loyalty has different effects depending on what you do with them: The following characters are the only ones that will succeed at their respective roles: Characters with low point values are the first to die if there aren't sufficient points to hold the line Some characters are worth more as Combat Specialists than others these point values are still being tested If there aren't enough Combat Specialists left behind to hold the line while you fight the last boss, characters die If the Heat Exchanger valves are not opened in time, the Tech Specialist will die and you're forced to restart. If the crew survivors are not escorted, they will die (any character can do this and the crew will live). If the Biotic Specialist is not powerful enough, one of your current squad members will be swarmed by seekers and die. If the second Fireteam Leader is not a leadership character, they will die at the second rendevous. If the first Fireteam Leader is not a leadership character, the Tech Specialist will die at the first rendevous. If the Tech Specialist is not one of those listed below, they will die at the first rendevous. ![]() No Thanix Cannon: Normandy charges in with main guns Thane (or Garrus) dies.įor the assault itself, there appear to be three types of characters that are required for the various key roles: No Cyclonic Barrier Shielding: Engine core overloads Tali (or Legion or Thane) dies. No Silaris Armor: Oculus beams punch through Jack dies. If you take this team member with you during the oculus fight, or haven't recruited them, or they are dead, a different character dies instead. If the Normandy is not properly upgraded, each missing upgrade will result in a team member death before you even start the assault on the Collector base. Since the Prima guide was utterly useless for figuring out the endgame and there seems to be a great deal of confusion on the boards about how this works, I thought I'd spend some time running different teams through the endgame to see what variables are at work. ![]()
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